..."One of the many natural disaster you get to see in the upcoming 2012 is Tidal Waves caused by undersea earthquakes. In a new video on Yahoo, Roland Emmerich and his visual effects team talks about the difficulties in modeling and animating water on that scale. The work was done by Scanline..."
..."Engel says that Scanline was able to deliver a completely new photoreal version of each shot within a couple of days. "That was something they promised in the beginning and actually delivered. So for Roland, it was a great experience in regard to this interactivity. He didn't have to totally guess what it might look like in the end and had something to look at that had white water and just looked great."
..."Scanline floated those giant arks on waves that surged over mountains and, in another sequence, sent water rushing through Washington, DC. “Usually when you do effects, you have a range of shots,” says Stephan Trojansky, visual effects supervisor. “We had huge tidal wave shots in dimensions no one had ever seen before, and hundreds of miles of floodwaters. It was really tough.”
..."Scanline VFX artists created over 100 complex water simulation shots, including an aircraft carrier on a tidal wave crashing into the White House. Scanline VFX's toolbox included 3ds Max, the VRay plug-in and a proprietary simulation system, Flowline. "Over 95 percent of our shots were fully CG, and creating them required 1,200 terabytes of disk space. The advantage of 3ds Max is that it can handle enormous data sets and you can just do a lot of the work right out of the box," said Stephan Trojansky, Scanline VFX senior visual effects supervisor."
Animation World Network
..."Stephan Trojansky, President and VFX Supervisor at Scanline VFX/Los Angeles, said, "Bryan brings a wealth of visual effects experience to Scanline, particularly in compositing and 2D digital imaging. He is a great complement to what we do here, and he will be a key player in furthering our Hollywood presence and cultivating new relationships with studios, producers, and industry talent."
"... the boat FX? Full credit to Scanline in Germany. Those guys are CG fluid genuises. The bulk of the time of those shots were spent tweaking the comping end of things, because their CG water looked pretty much perfect from very early on. Again, refer to Cinefex for more in depth technical details."
"The Electronic Theater also presents a watershed year for fluid simulation in feature films. Scanlines 300´s Liquid Battlefield, Sony Pictures Animation´s Surf´s Up, and Digital Domain and Industrial Light and Magic´s Pirates of the Caribbean all feature uniquely executed but beautifully believable digital oceans and waves", added Debevec.
What Visual Effects Spervisor, Chris Watts has to say "We teamed up with Scanline of Germany, which did some water work on Poseidon. They got it. We showed them the frame from the book and if you compare the frame from the book to the frame from the movie, it´s just amazing how they did it. Not only did they make completely convincing water and ships, but they also went through the trouble to make all this secondary animation of Persians falling off masts and smashing on rocks.
J. Paul Peszko dives into the extraordinary advances in CG water on display this summer in "Poseidon" and "Pirates of the Caribbean: Dead Man´s Chest".
Comments
Vizworld.com
..."One of the many natural disaster you get to see in the upcoming 2012 is Tidal Waves caused by undersea earthquakes. In a new video on Yahoo, Roland Emmerich and his visual effects team talks about the difficulties in modeling and animating water on that scale. The work was done by Scanline..."
► Vizworld.com
AWN: 2012
..."Engel says that Scanline was able to deliver a completely new photoreal version of each shot within a couple of days. "That was something they promised in the beginning and actually delivered. So for Roland, it was a great experience in regard to this interactivity. He didn't have to totally guess what it might look like in the end and had something to look at that had white water and just looked great."
► Animation World Network
Computer Graphics World
..."Scanline floated those giant arks on waves that surged over mountains and, in another sequence, sent water rushing through Washington, DC. “Usually when you do effects, you have a range of shots,” says Stephan Trojansky, visual effects supervisor. “We had huge tidal wave shots in dimensions no one had ever seen before, and hundreds of miles of floodwaters. It was really tough.”
► Computer Graphics World
Forbes: Scanline work on 2012
..."Scanline VFX artists created over 100 complex water simulation shots, including an aircraft carrier on a tidal wave crashing into the White House. Scanline VFX's toolbox included 3ds Max, the VRay plug-in and a proprietary simulation system, Flowline. "Over 95 percent of our shots were fully CG, and creating them required 1,200 terabytes of disk space. The advantage of 3ds Max is that it can handle enormous data sets and you can just do a lot of the work right out of the box," said Stephan Trojansky, Scanline VFX senior visual effects supervisor."
Animation World Network
..."Stephan Trojansky, President and VFX Supervisor at Scanline VFX/Los Angeles, said, "Bryan brings a wealth of visual effects experience to Scanline, particularly in compositing and 2D digital imaging. He is a great complement to what we do here, and he will be a key player in furthering our Hollywood presence and cultivating new relationships with studios, producers, and industry talent."
► Animation World Network
CG TALK: 300 Art Director Grant Freckleton
"... the boat FX? Full credit to Scanline in Germany. Those guys are CG fluid genuises. The bulk of the time of those shots were spent tweaking the comping end of things, because their CG water looked pretty much perfect from very early on. Again, refer to Cinefex for more in depth technical details."
"The Electronic Theater also presents a watershed year for fluid simulation in feature films. Scanlines 300´s Liquid Battlefield, Sony Pictures Animation´s Surf´s Up, and Digital Domain and Industrial Light and Magic´s Pirates of the Caribbean all feature uniquely executed but beautifully believable digital oceans and waves", added Debevec.
► Siggraph Electronic Theater page
► Animation World Network covers Siggraph 2007 Electronic Theater
What Visual Effects Spervisor, Chris Watts has to say "We teamed up with Scanline of Germany, which did some water work on Poseidon. They got it. We showed them the frame from the book and if you compare the frame from the book to the frame from the movie, it´s just amazing how they did it. Not only did they make completely convincing water and ships, but they also went through the trouble to make all this secondary animation of Persians falling off masts and smashing on rocks.
► VFX World: It´s Miller Time
Scanline´s "Flow" in Siggraph 2006 Electronic Theater
► Siggraph 2006 Electronic Theater
J. Paul Peszko dives into the extraordinary advances in CG water on display this summer in "Poseidon" and "Pirates of the Caribbean: Dead Man´s Chest".
► *Water, Water, Everywhere ...*
Studio Daily´s Barbara Robertson covers Water Effects for Poseidon
► Poseidon´s Wet VFX Work
VFX World interviews Stanford professor Ron Fedkiw and Scanline Production´s Stephan Trojansky about their advances in fluid dynamics.
► Fluid Dynamics: A Look at Two Giants
Awards
für Achievements in Visual Effects
in der Kategorie 'Beste Filmproduktion'
Outstanding Visual Effects in a Sepcial Venue Project
verliehen an Sean MacLeod Phillips, Jack Geist, Robin Aristorenas, Mark Dubeau
animago 3 und 1. Platz 'Professional / Animation / Special Effects'
2. Platz 'Professional / Animation / Special Effects'
1. Platz 'Professional / Animation / Special Effects'
2. Platz 'Professional / Animation / Special Effects'
1. Platz 'Professional / Animation / Special Effects'
animago AWARD 2002:
Hauptpreis 'Weißer animago' und 1. Platz 'Professional / Animation / Special Effects'
2. Platz 'Professional / Animation / Special Effects'
2. Platz 'Professional / Animation / Visualisierung'
animago AWARD 2001:
animago 3A und 1. Platz 'Professional / Animation / Visual Effects'
2. Platz 'Professional / Animation / Visual Effects'
1.Platz 'Professional / Compositing / Film'
1. Platz 'Professional / Special Effects / Film'
2.Platz 'Professional / Animation / On-air-Design'
3. Platz 'Professional / Animation / Logoanimation'
1. Platz 'Professional / Compositing / Film'
Siggraph - Electronic Theater